For the past three years I’ve been working on my first iOS-Game, Don’t Drop Meo. It started as a side project to learn Swift, but soon became a full-blown indie game. After two months of beta testing I’m now anxiously working on the final version and can’t wait to release it!
Here’s the awesome trailer, created by my friend Linh Mai:
If you want to know more about the game follow @dontdropmeo in Twitter!
Four corners is all I say!